02-12-2026, 09:27 AM
We fixed more of the quest issues (progression + canceling) that were reported to us (we hope that’s all of them now!)
We fixed locations where players were standing in groups of 20 around a stone and hitting monsters stuck inside it (I don’t like you guys xD joking, of course! still love you, thank you for supporting us and for reporting every issue you come across!
)
Added item stacking by dragging items onto each other
Added item stack splitting (drag while holding CTRL to move 1 item, drag while holding SHIFT to choose any number). We’ll add a tooltip hint for this in the coming days!
Until tomorrow, we’ve reduced Ninja damage from two skills by half. We didn’t manage to finish the full class rebalance today because the other fixes took much more time than expected - sorry, we miscalculated 🙁 Tomorrow we plan to spend the entire day on rebalancing all classes and, if time allows, adding minibosses so every class has equal chances fighting them (they will drop items necessary to upgrade Lv.20 equipment)!
Fixed a party bug that allowed experience to be shared over very long distances
Fixed a party bug that allowed experience to be shared despite a large level difference between the player and the monsters
Implemented a system where the lower your level is compared to a monster/monolith/miniboss/boss, the better the drop you receive, and the higher your level is compared to it, the worse the drop. If you are more than 15 levels above the enemy, you will receive no drop or experience.
Monoliths now spawn in random locations, there are more of them, and they spawn faster:
Monolith of the Verdant Plains [Meadow]
Amount: 6 -> 12
Spawn rate: 15m - 25m -> 10m - 15m
Monolith of the Rising Tide [Coast]
Amount: 6 -> still 6
Spawn rate: 15m - 25m -> 10m - 10m
Monolith of the Whispering Canopy [Forest]
Amount: 6 -> 12
Spawn rate: 15m - 25m -> 10m - 15m
Monolith of the Arcane Foothills [Foothill Forest]
Amount: 6 -> 12
Spawn rate: 15m - 25m -> 10m - 15m
We fixed locations where players were standing in groups of 20 around a stone and hitting monsters stuck inside it (I don’t like you guys xD joking, of course! still love you, thank you for supporting us and for reporting every issue you come across!
)
Added item stacking by dragging items onto each other
Added item stack splitting (drag while holding CTRL to move 1 item, drag while holding SHIFT to choose any number). We’ll add a tooltip hint for this in the coming days!
Until tomorrow, we’ve reduced Ninja damage from two skills by half. We didn’t manage to finish the full class rebalance today because the other fixes took much more time than expected - sorry, we miscalculated 🙁 Tomorrow we plan to spend the entire day on rebalancing all classes and, if time allows, adding minibosses so every class has equal chances fighting them (they will drop items necessary to upgrade Lv.20 equipment)!
Fixed a party bug that allowed experience to be shared over very long distances
Fixed a party bug that allowed experience to be shared despite a large level difference between the player and the monsters
Implemented a system where the lower your level is compared to a monster/monolith/miniboss/boss, the better the drop you receive, and the higher your level is compared to it, the worse the drop. If you are more than 15 levels above the enemy, you will receive no drop or experience.
Monoliths now spawn in random locations, there are more of them, and they spawn faster:
Monolith of the Verdant Plains [Meadow]
Amount: 6 -> 12
Spawn rate: 15m - 25m -> 10m - 15m
Monolith of the Rising Tide [Coast]
Amount: 6 -> still 6
Spawn rate: 15m - 25m -> 10m - 10m
Monolith of the Whispering Canopy [Forest]
Amount: 6 -> 12
Spawn rate: 15m - 25m -> 10m - 15m
Monolith of the Arcane Foothills [Foothill Forest]
Amount: 6 -> 12
Spawn rate: 15m - 25m -> 10m - 15m

