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Epitome Update Patch Notes – Stat Rework, Class Balance
#1
New Epitome Update Released
A new update for Epitome has been released. This update introduces major improvements to game systems, character stats, rune bonuses, class balance, item mechanics, and performance fixes.
The update mainly focuses on item loss issues, stat calculations, class balance, rune system improvements, and overall gameplay stability.

🎯 Key Highlights
✅ Items will no longer disappear — previously lost items will be restored
✅ Game crashes near Stableman fixed
✅ Monolith respawn time reduced to 5 minutes
✅ Quest rewards now granted correctly
✅ Respawn at death location enabled (10-second cooldown)
✅ Necromancer damage scaling fixed
✅ All rune bonuses reviewed and corrected
✅ Character stat calculations now accurate
✅ Continuous auto-attack bug fixed
✅ Dead character attack bug fixed

⚙️ System Improvements
  • Shaman Darkness can now cast debuffs on themselves and friendly players, which are applied to surrounding enemies.
  • Equipment bonuses now calculate correctly in the character window.
  • Upgraded item level requirements fixed.
  • Quest loot is no longer affected by level differences.
  • Positive and negative stat values display correctly.
📌 Armor system rework coming soon:
Currently → 1 Armor = 0.1% damage reduction.

📊 Stat System Rework
💪 Vigor
  • +50 HP per point
  • +4 Defense every 3 points
🧠 Intelligence
  • +30 Mana per point
  • Shaman & Necromancer gain +2 Attack per point
⚔️ Strength
  • +1 Attack every 2 points
  • Warrior gains +2 Attack per point
🏃 Dexterity
  • +0.2% Movement Speed per point
  • +1 Attack every 2 points
  • Ninja gains +2 Attack per point

✨ Rune System Update
  • All rune bonuses have been reworked and corrected.
  • Previously non-working bonuses now function properly.
  • The 5th rune slot is now 10% stronger.
Example:
10% resistance → becomes 11% in the 5th slot.

⭐ Bonus 6–7 Rework
  • Bonuses 6–7 are now independent from bonuses 1–5.
  • Players who previously had 6–7 bonuses received 10x Rune of Great Change as compensation.

⚔️ Equipment Bonuses
Weapons
  • Strength / Intelligence / Dexterity / Vigor +5 / +10
  • Strong vs Humans +5% / +10%
  • Strong vs Monsters +5% / +10%
  • Attack Value +50 / +100
  • Critical Chance +10% / +15%
  • Attack Speed +10% / +25%
Armor
  • Stats +5 / +10
  • Resistance vs Humans & Monsters +5% / +10%
  • Max HP +1000 / +2000
Accessories
(Necklaces, Earrings, Bracelets, Shields, Boots, Helmets)
  • Stats +5 / +10
  • Movement Speed +5% / +10%
  • Experience Bonus +5% / +10%
  • Item Drop Chance +5% / +10%
  • Max HP +1000 / +2000

⚖️ Class Balance Changes
Warrior – Physical Path
  • Thrust −40%
  • Harbinger −30%
  • Charge −25%
  • Sword Vortex −50%
  • Sword Aura −20%
Warrior – Spiritual Path
  • Phantom Strike +25%
  • Spiritual Body +20%
Ninja – Assassination Path
  • Dark Whirlwind −20%
  • Ambush −20%
  • Dance of Blades −15%
  • Shadow Shuriken damage reduced
Ninja – Tang Path
  • Mirage −20%
  • Rain of Blades −20%
  • Sleeping Bomb −15%
  • Poison Blaze −5%
  • Shadow Trail cooldown reduced
Shaman – Path of Light
  • Luminous Howl +40%
  • Flash +20%
  • Summon of Light +20%
Shaman – Path of Darkness
  • Howl of Darkness +40%
  • Absorption +20%
  • Dark Conjuring +20%

🚀 Upcoming Updates
  • Armor system rework
  • Necromancer summon system rework
  • Skill tooltip improvements
  • Fix for moving while dead

🎮 Epitome Community (Türkiye)
The Epitome player community in Türkiye is growing rapidly.
Follow the forum for updates and discussions.
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